luffy-create

Audio

Audio is where the rhythm of a video comes together. Use it for voiceover, music, sound effects, ambience, and timing cues. Audio clips live on the timeline below your scene blocks, so you can align sound directly with scene changes and visual animations.


Adding Audio

  1. Open Audio from the left sidebar
  2. Upload an MP3, WAV, OGG, AAC, or M4A file
  3. Preview the asset from the list if needed
  4. Add it to the timeline
  5. Select the clip to edit its properties

For precise placement, drag an audio item from the Audio panel directly onto the timeline audio area below the target scene. The drop position becomes the clip start time inside that scene.

Use Background track for music or ambience and Voiceover track for narration. Keeping those roles separate makes long timelines easier to read and edit.


Timeline Control

Audio clips are timeline elements. You can place them at the start of a scene, move them later in the scene, split them, trim them, and use lanes to avoid overlap.

Control What it does
Position / x When the clip starts inside its scene
Start Time Where playback begins inside the source audio file
Duration How long the clip plays on the timeline
Lane Vertical timeline lane for organization
Track Background or Voiceover
Markers Timing marks for beats, narration cues, or edit points

For voiceover work, add markers at important phrases, then line up text, shapes, arrows, and video reveals with those markers.


Volume and Fades

Property How to use it
Volume Base loudness. Increase quiet clips or lower music under voiceover.
Fade In Duration Time taken to rise from silence at the beginning.
Fade In Volume Target volume multiplier at the end of the fade.
Fade Out Duration Time taken to fade near the clip end.
Fade Out Volume Target multiplier at the end of the fade.
Loop Repeats the audio to fill a longer section.

Example: for background music under narration, use a lower base volume or set a fade target below 1x. For a short notification sound, keep the duration tight and avoid long fades.


Audio Effects

The audio properties panel includes extra controls for shaping sound:

Effect Use
Playback Speed Match a clip to the timing of a scene or sound design moment.
Voice Adjust tone for spoken audio.
Pitch Shift perceived pitch for stylized sounds.
Bass Add or reduce low-end weight.
Saturation Add harmonic intensity or presence.

Use subtle values for professional voiceover. Strong values are better for stylized intros, UI sounds, or creative effects.


Practical Workflow

  1. Place your narration first.
  2. Adjust scene durations to fit the voiceover.
  3. Add background music at a lower level.
  4. Add sound effects only where they support an action or transition.
  5. Use fade in/out so music and ambience do not start or stop abruptly.
  6. Preview the full sequence and check that speech remains clear.

Audio should support the edit, not compete with it. If a scene feels busy, lower music volume, shorten sound effects, or remove unnecessary audio layers.