Audio is where the rhythm of a video comes together. Use it for voiceover, music, sound effects, ambience, and timing cues. Audio clips live on the timeline below your scene blocks, so you can align sound directly with scene changes and visual animations.
For precise placement, drag an audio item from the Audio panel directly onto the timeline audio area below the target scene. The drop position becomes the clip start time inside that scene.
Use Background track for music or ambience and Voiceover track for narration. Keeping those roles separate makes long timelines easier to read and edit.
Audio clips are timeline elements. You can place them at the start of a scene, move them later in the scene, split them, trim them, and use lanes to avoid overlap.
| Control | What it does |
|---|---|
| Position / x | When the clip starts inside its scene |
| Start Time | Where playback begins inside the source audio file |
| Duration | How long the clip plays on the timeline |
| Lane | Vertical timeline lane for organization |
| Track | Background or Voiceover |
| Markers | Timing marks for beats, narration cues, or edit points |
For voiceover work, add markers at important phrases, then line up text, shapes, arrows, and video reveals with those markers.
| Property | How to use it |
|---|---|
| Volume | Base loudness. Increase quiet clips or lower music under voiceover. |
| Fade In Duration | Time taken to rise from silence at the beginning. |
| Fade In Volume | Target volume multiplier at the end of the fade. |
| Fade Out Duration | Time taken to fade near the clip end. |
| Fade Out Volume | Target multiplier at the end of the fade. |
| Loop | Repeats the audio to fill a longer section. |
Example: for background music under narration, use a lower base volume or set a fade target below 1x. For a short notification sound, keep the duration tight and avoid long fades.
The audio properties panel includes extra controls for shaping sound:
| Effect | Use |
|---|---|
| Playback Speed | Match a clip to the timing of a scene or sound design moment. |
| Voice | Adjust tone for spoken audio. |
| Pitch | Shift perceived pitch for stylized sounds. |
| Bass | Add or reduce low-end weight. |
| Saturation | Add harmonic intensity or presence. |
Use subtle values for professional voiceover. Strong values are better for stylized intros, UI sounds, or creative effects.
Audio should support the edit, not compete with it. If a scene feels busy, lower music volume, shorten sound effects, or remove unnecessary audio layers.